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Section 4 · Controls Reference

The whole panel is worked from the keyboard, and the whole panel is worked from a controller. Pick whichever you like. The game is keyboard-native and plays well on the Steam Deck. Print this page and tape it to your terminal until the keys are second nature.

Keyboard
KeyAction
1–9 / ↑↓Select a track
AAdmit: press for APPROACH, again for PROCEED / THROUGH
RRelease / depart the berthed train
HHold, one grace window on a late move
EFile the incident report on a locked track
PPause
MMute
SSettings (colour scheme, audio, display)
F11Toggle fullscreen
QQuit to the roster
Controller
ButtonAction
D-pad ↕ / left stickSelect a track · navigate menus
AAdmit (Approach → Proceed) · confirm
RB / LBRelease the berthed train
XHold (grace)
YFile the incident report
ViewPause
MenuSettings
BBack / quit to roster

Xbox-style labels shown. The left stick or D-pad both navigate.

Starting a shift
  1. Pick a grade (1–6 or ↑/↓, then Enter).
  2. Pick a railyard from the 8-slot board (arrows or 1–8, Enter; Esc to go back).
  3. Work the shift. When it ends, you are graded and your progress is saved.
Remember Every control is always live, including the unsafe ones. That is deliberate: the interlocking is your safety net, not a lock on the keys. See Section 2 for the four moves that trip a lockout.

That is the whole manual. You are cleared for your induction shift.

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